Why I Hesitated After Day 32
My last post was on December 29, 2025 (Day 32). Since then, I slowed down more than I expected.
The main reason was confidence. I spent over three months on this project, but I still felt three core quality problems:
- Story quality was inconsistent. Some branches worked, but many paths were not enjoyable enough.
- Visual consistency was weak. Characters sometimes looked too similar across scenes, and the same character could look different from node to node.
- MBTI scoring was hard to balance. Some endings felt technically valid but emotionally unconvincing.
Then the analytics reality hit hard:
- 37 visitors in the last 30 days
- 95% bounce rate
- almost zero session duration
That combination made me hesitate on further work. I felt I was polishing systems before proving anyone even understood the product value.
What I Decided Today (February 18, 2026)
Today I made a practical decision: stop trying to solve everything at once.
Instead, prioritize in this order:
- First impression clarity
- Value messaging
- Friction reduction in the core flow
I also clarified one technical point that was distracting me: image issues in static preview builds are not a launch blocker for this project, because the real targets are local dev and Vercel deployment.
Changes We Shipped Today
We made concrete product-facing updates across the site:
1) Repositioned Core Messaging (EN + KO)
Home, Library, and Blog copy now emphasize the actual promise:
- 3-5 minute sessions
- branching choices
- multiple endings
- MBTI-style result cards
This replaces vague language and makes the product value obvious on first glance.
2) Fixed Story Header Semantics
The first node in some stories was showing “Alternate Path,” which is confusing.
We updated the logic so entry nodes are treated as Original Path, and cleaned up Korean labels for consistency.
3) Improved Mobile Header Density
Mobile nav was taking too much top-of-screen space.
We compacted spacing and made navigation more efficient so users see value content sooner.
4) Upgraded Footer Trust Signals
The old footer “Connect” section was too generic.
We replaced it with action-oriented update links to reinforce that the project is active and evolving.
5) Regenerated Hero Image with Real Choice Buttons
We rebuilt the hero image using a Wizard of Oz choice node screenshot that clearly shows the three choice buttons, while keeping the ending-card fan visual.
This was important. The hero now demonstrates interaction immediately, not just theme.
Why This Day Matters
Day 33 was not about adding another story pack.
It was about recovering decision quality.
I moved from “fix everything in generation quality first” to:
- make value understandable in 3 seconds
- show interaction clearly
- keep improving quality with a tighter loop
That shift gives me a more realistic path to launch confidence.
Next
The next step is to pair these UI/messaging improvements with measurable behavior tracking:
- story-start click rate
- first-choice completion rate
- ending reach rate
If those numbers improve, I’ll know I’m finally fixing the right layer first.