A story deck game
What If Classics
Swipe through classic literature. A 3-minute run, branching fates, and your personality card waiting at the end.
The Wizard of Oz
I, Robot
The Great Gatsby
Pride and Prejudice
Frankenstein
The Strange Case of Dr. Jekyll and Mr. HydeTap a deck to read its story
How a Run Works
Pick a deck
Choose a classic. Each deck is one story, reimagined for choices.
Swipe your choices
At every turning point, swipe left or right. No wrong answers — only your answers.
Meet your ending
Your choices stack up and deal you one of many endings.
Reveal your card
Every run ends with a personality reveal card. Collect them all, share your favorite.
From the Dev Log
Building in Public: Day 34 - Reviving an Abandoned Project Into a Game, in One Weekend
Anthropic gave Fable unlimited usage for the weekend, so I spent it dragging a project I'd abandoned five months ago into a Reigns-style game.
Building in Public: Day 33 - Regaining Momentum After a Long Pause
Why I hesitated after Day 32, and the product/UX decisions we made on February 18, 2026 to move forward with more clarity.
Building in Public: Day 32 - Three-Part Stabilization Sprint
Three consecutive sessions focused on fixing image drift, restructuring storypacks, and redeploying Jekyll with a complete pipeline.